So, I then proceeded to move the ROM and the IPS patcher to the folder with the hack. I patched the ROM, not knowing what to expect next, and I quickly hurried to drag it to ZSNES and play what I thought was to be terrible in the form of a ROM image. I noticed on boot up that the author had taken the time to change the header of his hack. Instead of the usual "super marioworld" you normally see when booting up a rom in ZSNES, it just had the letters "MARIO" there again. At this point I gained a little hope, because normally people who do horrible half-assed edits to the ROM generally don't know enough to change a header title. I thought I wasn't wasting my time with this, and my mood brightened slightly at the thought of seeing what the author had to offer in his interesting little hack.
What the...? "This wasn't the original message from Super Mario World," I thought to myself. Normally I wouldn't think anything of this, seeing as how, over my nearly 2 years at SMWCentral, I have played countless hacks and have seen many different intro messages, but this one really stuck out. At this point, I definitely knew there was something odd about this hack. Upon letting the intro level music play, I pressed the start button on my controller to finally get to the overworld and begin my journey into this unknown hack.
super mario world rom rar
Upon entering the overworld, everything seemed normal. Same old level paths, same old music, but the level names were different. Instead of "YOSHI'S HOUSE" like it always has been every time I've ever played Super Mario World, it was now simply just "YOSHI'S". The "HOUSE" part was gone. I thought that this was strange, and I began to lose hope in the hack because it had seemed like barely anything had changed at all from the original. I was hoping to see something new. Well, unluckily for me, I got my wish, as you'll see when you read on. I decided to enter the level out of curiosity. When I entered, the whole house that's normally there was gone. No more smoke, no more fire, no more little birdies, no more treehouse. All that was left was the message box. I decided to hit it. Upon opening, the message I expected to be there was replaced with what seemed like binary.
Upon reaching the end I saw a Fire Flower in the top block where the 4-way block intersection used to be, however it was too high for me to reach by normal means, so I just continued onward, like the blind, curious idiot I am would do. So I finally beat the level, and as usual the path to the Yellow Switch Palace was unlocked. I decided to head up the path that normally leads to the Yellow Switch Palace, and I found that when I entered the main overworld, every other landmass and decoration besides the ghosts from the Ghost Houses and Yoshi's island itself were gone. Nothing really changed at the Yellow Switch Palace except for the switch message. All that changed was that -SWITCH PALACE- was changed to -MARIO WORLD-. Boring. Anyways, just when I thought I was done with this abomination that calls itself a hack, I found that Yoshi's Island 2 has also been edited. "Oh, joy!" I thought to myself.
"The selfish way out?" What the hell? Was he calling me selfish for continuing to play the hack despite the warnings? Had Mario made some kind of selfish decision that only benefited him? Was Yoshi still trying to talk to me? What the hell was this guy trying to tell me? At this point I was creeped out to the point that I was shaking slightly, a mix of anticipation, fear, and the fact that my room was terribly cold last night. I closed the message box and once again proceeded further. The area with the moles seemed the same, except for the fact that the block next to the vine block was gone, along with the happy clouds and Dragon Coin the vine allowed access to. This made me feel gloomy, to say the least, not so much frightened as I was depressed... it's a feeling I couldn't really explain well. From this point on, it was basically just a big empty stretch of land to the end of the level. I proceeded quickly, I wanted to get the fuck out of there, as I felt that I had spent enough time looking around. So, me and Yoshi (I still had him at the time) opened up the next path on the overworld. It too was changed. What was once Yoshi's Island 3 now read as "Yoshi's Island 7". Memories of Super Bobido World flooded my mind, how the levels would take giant leaps in number order which made it seem ridiculous, though at this time I didn't quite find it as humorous, due to common sense and obvious reasons explained earlier. I entered the level. As I entered, I was welcomed by a solid black background, and a blue and grey colored floor. The place seemed frozen... lifeless and barren. There was nothing in the level at all, save the goal point.
Whenever I got to an area that seemed too far for me to jump, I found that I could just walk right across on the air, thus getting rid of the need to use Yoshi as a sacrifice. It's apparent that the hack wanted me to keep him, I could tell that much. I was able to get to the pipe that usually leads to the exit level. I went in and found that the room was exactly the same, everything in the right place and nothing edited... or so I thought. The message box once again broke the mood of that brief moment of relief I had gained upon entering the pipe. At this point I was questioning whether I should keep going to see how it ends, or quit now while I still have a bit of common sense left. The message box was sort of indistinguishable, and I couldn't really make sense of it. For a moment I tried to figure out what the box meant but eventually I just gave up and beat the level. I figured that box wasn't worth the time anyways. With the level beaten, the path to the first world castle opened, now renamed from "#1 Iggy's Castle" to "#1 GO BACK". I sure did feel welcome here. .
"What the fuck is wrong with this guy?" I said as I read the disturbing message. I mean, it was a hack, but still. Who the hell was this victim? Why were her eyeballs gouged out, and just what could have made those unidentifiable fingerprints that were found on her body? Was this Mario's doing? Is this what the author was trying to tell me? And furthermore, was the girl Princess Toadstool? It took me a while to see if I read the message correctly, then I proceeded outwards, though I was wondering what happened next, since the main map was completely gone and there was no trace of it anywhere. To my surprise, it still showed the path marked for Donut Plains, the event tiles still being there, marking the path to the lone level on the giant map that was once the main world. It was still called Donut Plains 1. I thought we were finally done once more, but when I entered the level I could see that like the previous times, I was once again wrong. Upon entering I saw 2 message boxes. They said as follows:
Super mario world (NES) improvement V 1.0 ------------------------------------------ This hack try to make the game more similar to the snes version, improving gameplay and graphics. changes: - centered screen. - fixed jump. - reduced running speed. - level select cannot be accessed anymore. - New sprites for Mario and enemies. - More accurate palettes and backgrounds. - Timer doesn't get reset after enter a door or a pipe. - Mario and luigi don't share backup power up anymore. - Now 2 player progress is cooperative - Now Luigi can obtain lives with 1-up mushrooms. - now you obtain a Yoshi instead of a 1-up when you enter to Yoshi's house. - Yoshi don't appear anymore on 1st and 6th fortress ( after obtain the checkpoint and re-enter the level). - Now the level after the 3rd fortress start at the begining of the level,not on the checkpoint. - now you can accumulate yoshi coins through levels (because no all levels have 5 yoshi coins to obtain 1-up. - New ending screen. Apply the IPS file to "Super Mario World (Unl).nes" and have fun!!! note : sorry for my english, but english is not my native language.
also now this bit is just a guess, im assuming they always did intend to change the flying mario into somthing else just because it seems to be missing from the little silhouettes on beta overworld map buy all other itms appear to be there so these where indeed only place holders
and final thing i figured i mays well point out the date on the video title screen says 1990-1991 which is the same as feature in the final game and as the game was released in 91 ill guess this was a last minute change before release so the screenshot of the beta without a 4 after the super mario bros. is probably an earlier build and the video also has diffrent bushes than the final version so the shading on the bushes must have also been added just before release
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